Tuesday, November 27, 2007

No Flint, no light

For a year, Latigo Flint has been seen only in nightmares. Vanished from the face of the world, the tales surrounding his disappearance grow taller with each passing day.

Some say he took to his horse and roams the trails of the big country, his mad-eyed and traumatised sweetheart barista at his side. Others, that his mostly reliable sidekick Kid Relish shot him in the eye over a sushi dish, and dragged his bier into brushfire. Poppies grow in their mingled ashes.

By far the most plausible explanation to these ears, is that he returned to the running grounds of the wolves that raised him, and hunts there still, under the moon, a bloody pelt bone-knitted to his torso.

I miss him, but a part of him remains with us, for his blog archives survive. If you’ve never read them, now is as good a time as any.

Sunday, November 25, 2007

Want some Moore?

By now, most of you should have seen last night’s Galactica special - Razor. I saw it weeks ago because, of course, I am awesome. I thought it was terrific, answering several lingering questions, and opening up whole new avenues for the show to explore next year (if it ever gets the chance).

As you would expect, the episode comes with podcast on Sci-Fi’s site. Not, scotch and smokes in hand, a Ron Moore commentary - that’s being saved for the extended DVD release, but a four hour recording of the writers’ meeting in which the story was first pitched to the executive producer.

Set some time aside and have a listen.

Wednesday, November 21, 2007

Two? Already?

Damn, I can’t watch this; it’s a nightmare.

Free book!

Still much missed from the pages of Edge, Scrivener fan and Kindle critic Stephen Poole has responded to Amazon’s nutty digi-book service by offering his own book, Trigger Happy: The Inner Life of Video Games as a free PDF on his blog.

In his own write:

Trigger Happy is a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It was first published in 2000; this is the revised edition with the Afterword written in 2001. It’s offered under a CC license, for a limited time only. I’m not sure how limited that time will be, so grab it while it’s hot.

I read the book about five years ago, and it totally transformed the way I look at video games. It really is as good a piece of games journalism as you’ll find, and you’d be a huge wally not to grab it while you can.

A complete archive of Poole’s Edge columns is also available at his site. Read, read, read.